![]() The camera currently streams video in YUYV format, therefore each frame is 640*480*2 bytes.Īt 30fps this amounts to about 17.5MB/s which is pretty low in comparison to the total USB 2.0 bandwidth.Īt 60fps the amount of data gets higher and it could be affected by other peripherals connected to the USB host controller. – Low CPU overhead (since there is no decompression involved on the PC) – Full VGA (640×480) 60fps video capture test app that features uncompressed high quality raw video Initially, I started poking around with the USB trying to send some commands to the PS3Eye and see what happens…Īfter many long nights I’m bringing you the result: ![]() If we could just get it to work under Windows…” I started thinking to my self: “This camera is awesome and it will be such a great and inexpensive replacement for Firefly MV and the like. The camera’s chipset info is virtually non-existent on the web.Īfter examining the camera internals ( pictures here) I found that it features the OV534-LB50 camera USB 2.0 bridge and the OV7720 CMOS VGA sensor. ![]() Now, the main problem with this camera is that there are no drivers for Windows. The best part is the price $39.99! I found mine here. This makes the PS3Eye ideal for multitouch applications. – Uncompressed video or optional JPEG compression – 2.1 F-stop, <1% distortion, fixed focus (25cm to 8 at 75º FOV) – 4 channel audio input:16 bits/channel, 48kHz, SNR 90db This image is hilarious.Well boys and girls, I’ve been working hard last few weeks to make this great camera work under Windows.Īs you may seen it before, here are the specs: ![]() Sony PS3Eye Camera DirectShow Capture Source Filter *Update* v3. Grab the new version at the very bottom of the ongoing page 3. In fact, to me this gives the driver near-parity with the Linux version (though it’s still easier to install GStreamer on Linux), and makes it worth running in Windows if you’ve got a Boot Camp install on your Mac. Direct show applications can now use full set of PS3Eye camera frame rate capabilities.This should improve compatibility with many programs that use this feature (i.e. Various fixes in PS3Eye.ax direct show component.This code is now implemented using hand optimized MMX/SSE instructions. Overall CPU usage was greatly reduced by optimizing the critical code.Improved driver stability (this relates to the freezing of the camera image on some machines).I’m using it in Processing with the aid of GSVideo. The new driver is performing beautifully. (Hey, it was a from-scratch driver written by one person.) If you followed our instructions for the PS3 Eye on Windows only to find the camera randomly freezing, we’ve got good news – it’s fixed. Previously, the Windows driver for the PS3 Eye could be either blazingly fast, or blazingly not actually working at all. So the big news for me today: rocking out new Windows drivers for the $40, computer vision and augmented reality and high framerate and capture-capable PS3 Eye camera. But it’s tough to really convey the special love affair I have for the Sony PS3 Eye camera – just as it was hard to explain to the local GameStop employee that, no, I don’t actually have the PS3 game system. What counts as really big news in my special technology world is, I’ll admit, a little different than everyone else. Photo ( CC) csullens, who I hope doesn’t object – do you need model clearance for felines? Whoo! That’s three cat/leopard/dog photos in a roll! And now… I’ll stop.
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